UnorderedIndexMap.hpp
A simple class to weight items differently within a container and return the correct index.
- Todo:
Convert to a template that acts as a glorified vector, simplifying random selection?
Should operator[] index by element count or by weight?
Note
Status: BETA
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class UnorderedIndexMap
- #include <UnorderedIndexMap.hpp>
A map of weighted indices. If a random index is selected, the probability of an index being returned is directly proportional to its weight.
Public Functions
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inline UnorderedIndexMap(size_t _items = 0, double init_weight = 0.0)
Construct an UnorderedIndexMap where num_items is the maximum number of items that can be placed into the data structure. All item weights default to zero.
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inline UnorderedIndexMap(const vector<double> &in_weights)
Construct an UnorderedIndexMap with a specified initial set of weights.
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UnorderedIndexMap(const UnorderedIndexMap&) = default
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UnorderedIndexMap(UnorderedIndexMap&&) = default
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~UnorderedIndexMap() = default
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UnorderedIndexMap &operator=(const UnorderedIndexMap&) = default
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UnorderedIndexMap &operator=(UnorderedIndexMap&&) = default
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inline size_t GetSize() const
How many indices are in this map?
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inline double GetWeight() const
What is the total weight of all indices in this map?
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inline double RawWeight(size_t id) const
What is the current weight of the specified index?
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inline double GetWeight(size_t id) const
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inline double RawProb(size_t id) const
What is the probability of the specified index being selected?
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inline double GetProb(size_t id) const
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inline void Resize(size_t new_size, double def_value = 0.0)
Change the number of indices in the map.
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inline void Clear()
Reset all item weights to zero.
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inline void ResizeClear(size_t new_size)
Change the size of this map AND change all weights to zero.
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inline void RawAdjust(size_t id, const double new_weight)
Adjust the weight associated with a particular index in the map.
- Parameters:
id – is the identification number of the item whose weight is being adjusted.
new_weight – is the new weight for that entry.
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inline void Adjust(size_t id, const double new_weight)
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inline void Adjust(const vector<double> &new_weights)
Adjust all index <weights to the set provided.
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inline void AdjustAll(double new_weight)
Adjust all index weights to the single weight provided.
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inline size_t Index(double index, size_t cur_id = 0) const
Determine the ID at the specified index position.
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inline double operator[](size_t id) const
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inline UnorderedIndexMap &operator+=(UnorderedIndexMap &in_map)
Add the weights in another index map to this one.
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inline UnorderedIndexMap &operator-=(UnorderedIndexMap &in_map)
Substract the weights from another index map from this one.
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inline void DeferRefresh()
Indicate that we need to adjust weights before relying on them in the future; this will prevent refreshes from occurring immediately and is useful when many updates to weights are likely to be done before any are accessed again.
Private Functions
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inline size_t ParentID(size_t id) const
Which ID is the parent of the ID provided?
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inline size_t LeftID(size_t id) const
Which ID is the left child of the ID provided?
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inline size_t RightID(size_t id) const
Which ID is the right child of the ID provided?
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inline void ResolveRefresh() const
Check if we need to do a refresh, and if so do it!
Private Members
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size_t num_items
Num items stored in this UnorderedIndexMap.
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size_t num_nodes
Num internal nodes to organize items (num_items-1)
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mutable bool needs_refresh
Are tree weights out of date?
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class Proxy
A Proxy class so that an index can be treated as an l-value.
Private Members
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UnorderedIndexMap &index_map
Which index map is this proxy from?
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size_t id
Which id does it represent?
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UnorderedIndexMap &index_map
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inline UnorderedIndexMap(size_t _items = 0, double init_weight = 0.0)