World_select.hpp
Functions for popular selection methods applied to worlds.
Functions
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template<typename ORG>
void EliteSelect(World<ORG> &world, size_t e_count = 1, size_t copy_count = 1) ==ELITE== Selection picks a set of the most fit individuals from the population to move to the next generation. Find top e_count individuals and make copy_count copies of each.
- Parameters:
world – The World object with the organisms to be selected.
e_count – How many distinct organisms should be chosen, starting from the most fit.
copy_count – How many copies should be made of each elite organism?
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template<typename ORG>
void RandomSelect(World<ORG> &world, size_t r_count = 1, size_t copy_count = 1) ==RANDOM== Selection picks an organism with uniform-random probability form the populaiton.
- Parameters:
world – The World object with the organisms to be selected.
r_count – How many distinct organisms should be chosen?
copy_count – How many copies should be made of each chosen organism?
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template<typename ORG>
void TournamentSelect(World<ORG> &world, size_t t_size, size_t tourny_count = 1) ==TOURNAMENT== Selection creates a tournament with a random sub-set of organisms, finds the one with the highest fitness, and moves it to the next generation. User provides the world (with a fitness function), the tournament size, and (optionally) the number of tournaments to run.
- Parameters:
world – The World object with the organisms to be selected.
t_size – How many organisms should be placed in each tournament?
tourny_count – How many tournaments should be run? (with replacement of organisms)
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template<typename ORG>
void LocalTournamentSelect(World<ORG> &world, size_t t_size, size_t tourny_count = 1) ==LOCAL TOURNAMENT== Selection creates a tournament with a random sub-set of organisms that are neighbor to a random organism, finds the one with the highest fitness, and moves it to the next generation. User provides the world (with a fitness function), the tournament size, and (optionally) the number of tournaments to run.
- Parameters:
world – The World object with the organisms to be selected.
t_size – How many organisms should be placed in each tournament?
tourny_count – How many tournaments should be run? (with replacement of organisms)
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template<typename ORG>
void RouletteSelect(World<ORG> &world, size_t count = 1) ==ROULETTE== Selection (aka Fitness-Proportional Selection) chooses organisms to reproduce based on their current fitness.
- Parameters:
world – The World object with the organisms to be selected.
count – How many organims should be selected for replication? (with replacement)
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template<typename T, typename ...ARGS>
void EMPCall_TriggerOnLexicaseSelect(bool_decoy<decltype(&T::TriggerOnLexicaseSelect)>, T &target, ARGS&&... args)
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template<typename ORG>
void LexicaseSelect(World<ORG> &world, const vector<std::function<double(const ORG&)>> &fit_funs, size_t repro_count = 1, size_t max_funs = 0) ==LEXICASE== Selection runs through multiple fitness functions in a random order for EACH offspring produced.
- Parameters:
world – The World object with the organisms to be selected.
fit_funs – The set of fitness functions to shuffle for each organism reproduced.
repro_count – How many rounds of replication should we do. (default 1)
max_funs – The maximum number of fitness functions to use. (use 0 for all; default)
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template<typename ORG>
void OptimizedLexicaseSelect(World<ORG> &world, const vector<std::function<double(const ORG&)>> &fit_funs, size_t repro_count = 1, size_t max_funs = 0) ==OPTIMIZED LEXICASE== Is the same as regular lexicase, but determines how many unique genotypes there are
- Parameters:
world – The World object with the organisms to be selected.
fit_funs – The set of fitness functions to shuffle for each organism reproduced.
repro_count – How many rounds of repliction should we do. (default 1)
max_funs – The maximum number of fitness functions to use. (use 0 for all; default)
Variables
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int ignore_semicolon_to_follow_TriggerOnLexicaseSelect = 0
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template<typename ORG>
class World - #include <World_structure.hpp>